Wednesday, March 11, 2009

Friday, March 06, 2009

All The Work on This Blogspot Is Licensed

Creative Commons License
sculpey class by charl anne brew is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License.

TEXTURE

Adding texture to a sculpture is fun. These are a few, but by far, not all of the options with which to experiment.

Adding texture to a sculpture is part of the tertiary forms. The texture adds detail. Detail, done well, can make a sculpture come to life.













Another technique for adding fur texture. Use the Super Extruder to create small coils. Layer them starting at the bottom and working up. Smooth out the ends at the top to reduce bulkiness. Render out the coils with the wood/wire loop tool. Remember to add a thin coat of vaseline to prevent "sculpey boogers".



Try adding scales. Two ways to build scales is to:

1) build up scales by creating individual plates. Go back into the plates and render them rounding them, blending them and sculpting them to appear as real as possible.

2) build them up by rows beginning at the bottom and working up. Make sure to have references. Having references will reveal the nature of the progression of scales in terms of size, transition, and shape. Depending upon the creature being created.



Some sculptures require wrinkles. The following images demonstrate one or two ways to approach this type of texture.
Extrude some coils and lay them on the area that requires wrinkles. Pre bake the coils. Using the Pasta Machine roll out a Number 1 or 2 level slab. That will be a very thin slab. Beginning at the bottom and allowing gravity to work with the application cover the coils. Render the surface allowing the coils to create wrinkles or folds.

Another way is to roll out a thin slab. Apply it in the same way only skip the coils. This method can be used for skin or clothes.

Remember to leave plenty of time to experiment and find methods unique to your sculpting styles.