Monday, January 26, 2009
Nose and Hair
To begin the Hair it is a good idea to draw a line in the scalp for the hair line. Roll out a slab and cut the curve of the hairline in the opposite direction of the line drawn on the scalp. Place the cut slab on the hairline backwards. and blend it into the skull. Flip the slab over and notice that the hairline is established. Use the wood and wire loop tool to go into the newly formed hair line to make marks that depict the hair as it grows from the roots. Smooth the slab back and begin to form the locks of hair. Add sculpey as needed to complete the look desired.
It is a good idea to have the primary forms pre-baked. To do this use a heat gun.
When building the forms for the nose make sure that the spheres are in proportion to the face. In other words if the sculpture is not supposed to look like Pinocchio the spheres for the nose should not be too big. Also remember the nostrils usually sit just inside the two inside corners of the eyes. Make sure to look for relationships of parts to whole this will help keep the sculpture looking more believable. If there are exaggerations make them as believable as possible.
Place a strip of sculpey across the larger sphere to act as the nasalis muscle, but also to hold the sphere in place. Then add the two smaller spheres to depict the nostrils. Once these are in place is it necessary to begin to model and carve the nose to reflect the contours and details that are in the drawings or that which you see in the mirror.
Keep the face clean and smooth so that it contrasts with the hair or other textures that will be added. If the character is scarred, or a Zombie it is particularly important to keep the areas that are smooth "really" smooth so that the scars or other surface treatments "POP".
When the modeling and carving is complete go back into the sculpture and redefine the edges and contours to make them stand out.
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